Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
Factorio perfect solar layout.
This is a compendium of the most common factorio facts as of v1 0 release.
A huge thanks to to all the contributors on github as well as the community who made the previous cheat sheets and other resources.
Just add as needed for each.
Factorio is a game in which you build and maintain factories.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
Now that factorio 1 0 has released i felt it s time to get back in the game to fix the old designs and maybe make something new.
This so sums up factorio perfectionism and practicalism.
I took to my sandbox editor and threw together a basic design checked it for ratios and found it a perfect 84 accumulators and 100 solar panels.
Nice work though i know these things are not that easy to design this is the last one i came up with but it uses only 1 roboport.
This means one solar panel produces an average of 42 kw over one day and night cycle.
I don t beleve in perfect ratios for solar.
More accumulators than needed helps safeguard from unexpected night spikes more solar than can be accumulated gets all wasted.
Such as the wiki reddit and factorio discord from which this is all based on.
Solar panels and accumulators optimal ratio.
Plop a sub station down and fill it with solar pannels.
So i felt like designing a solar layout because i d seen some talk about it recently.
I leave a space to walk between.
Furnace starting setup a simple compact smelting block suitable for the beginning of the game.
This is only a sliver of the info available.
And slightly over the ratio instead of under is the way to go.